A new major update from The Poisoned Pawn

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UndyingSpite
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The Poisoned Pawn project just got a major update. Aside from a complete website redesign, this latest update (and news post contained within) focuses on many developments: New Unity version (upgraded to 5.6), a sample from the new orchestral soundtrack, progress on the new FMV, screenshots, videos, and more. But the REALLY big news is an all-new directive.... Check out the new site to read more...

http://thepoisonedpawn.com/

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TryWhistlingThis
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A very nice update! It seems

A very nice update! It seems as though the scope and breadth of the project has shifted quite a bit over the year. Very happy to stay spoiler free until its release. I have some clues as to what you may be doing but I won't say it in case i'm correct (since we kind of did discuss some of these ideas). But, if you are taking PP where I think you are, it's going to be amazing. 

chandler
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Terrific update CF. This game

Terrific update CF. This game is really looking the way I always hoped TE would look. I love great graphics in video games. 'Course, without a great story, even a game with great graphics ends up being a disappointment (Vanishing of Ethan Carter anyone??). No fear of that with an Aaron Conners story though :)
 

ratel
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I love you guys. 

I love you guys. 

ReadyToPlay
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From your latest production

From your latest production log, it seems that you will use a new "framing story" for Overseer.  Instead of having Chelsee and Tex recall past events as in the original Overseer, you will have a new storyline that not only frames the Overseer story, but also tells a new narrative.  That is an improvement from the original Overseer, of course, since it will make the framing story more meaningful.  My concern is that you are once again taking a gamble.  If this game doesn't sell well, this new storyline (Act 1) will be left hanging just like the ending of Overseer.

VR may get you a few more sales.  But the most die-hard Tex fans are not VR users, you must know that.  And the actual VR users likely have never heard of Tex.  You once asked the people in this forum to beta test Tesla Effect VR for you and didn't hear a peep from them.  Chris even made a video saying VR was coming to Tesla Effect, and nothing came of it.  

I'm guessing this addition of a new storyline was something BFG had influenced you into doing.  A few months ago this was still a fan-made remake.  But BFG clearly liked your work, and now they want to use it to set up a storyline that may hopefully lead to a few more Tex games.  I'm not against all that, but I can probably speak for all Tex fans that we don't want another Overseer cliffhanger, which was a brutal way to leave your fans hanging.

turbo_234
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I have to agree with the

I have to agree with the above statement.  While I get more and more excited for this game to come out, when I read in the new update this is Act 1 and "If this does well..." I have to admit I felt the tiniest of pits in my stomach.  I couldn't care less about VR either, but if that helps the "If this does well..." thing I'm all for it.  My hope is that if it doesn't do well enough (whatever that number is) to justify Act 2/3, that another kickstarter is created to make sure this series gets the big finale it deserves! 

Cubase
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These are all very valid

These are all very valid concerns, and thanks for voicing them. Let me take this opportunity to put everybody's mind at ease with regards to some of these.

Firstly, taking a gamble...

Remember that all these titles are going to be based on Aaron's novels. So whether or not a game is made, the Tex Murphy universe and story is going to continue regardless. The fact that we have the capacity at all to bring more of Aaron's stories to life in game form is amazing. But, as you said, it is a gamble to widen the scope of this project. But this is a gamble everybody on the team has agreed to make, because we all saw the potential for the game to be more successful if it offered more to audiences than just a refresh.

We came to this conclusion by reviewing the survey responses, market observations and general social media buzz. We were validated in this approach when; despite having a relatively luke-warm social media response to the "Overseer remake" idea, when we announced it as a standalone "new experience", the buzz around the title exploded. 

We also concluded that it is a waste of potential to limit ourselves to just an Overseer game, when our team has shown extraordinary ability in innovative in graphics, gameplay and overall user experience that could be utilized to expand the game beyond the original scope.

About a cliffhanger...

While The Poisoned Pawn does serve as a prologue to a potential finale of the Tex Murphy series, I would not worry about a cliffhanger of Overseer proportions. Just think of PP as a another stepping stone in the universe, that has a another stepping stone after it. 

But also look at it this way -- what would Tex fans prefer: Playing it safe, simply doing an Overseer re-master, which leaves us with TWO potential remaining Tex titles to try and find the funding and resources to create. Or: go for the big score with this title, enabling us to provide an all new and innovative experience that could potentially lay the groundwork for ONE remaining game, and the biggest Tex title yet? 

Here is also some food for thought: Wouldn't simply remaking overseer technically mean we end The Poisoned Pawn on a cliffhanger anyway? lol - Granted, it was a cliffhanger that was resolved... but still technically a cliffhanger.  

About VR...

Our team has been programming PP with VR from the beginning. It's implementation is not in sacrifice of any features in the game, and it is not a distraction from the production of the core game. Consider VR in this case as a "feature" that you can use if you have it, but it will not detract from the experience if you don't have it. 

Also note that current VR markets are starved of full-featured game content, so we could be one of the first titles of that pedigree, and has already got some social traction based on that. So we are using VR to break into this emerging market of gamers wanting full-scale content (rather than a series of short tech demos and gimmicks) more than anything else. 

About influences...

Firstly; let me be clear... nobody has influenced anybody to do anything against their will when it comes to the production of The Poisoned Pawn. BFGs involvement has been purely collaborative, and all ideas, additions and opinions of all parties have the same seat at the table. 

Confidence in the product...

We, as a team, have agreed this route is the best for the title, and are confident it will be a success. Due to the technical innovations we are bringing to the table, we feel the title will make a splash in the greater market arena (and not just Tex fans). We unanimously agreed that this gives us the greatest potential for exposure and success, and the greatest likelihood of having the ability to make a final title. 

We don't want to leave anybody hanging... which is why all of us are working many hours to deliver this game as polished as possible.

I hope this addresses the concerns raised here!

-Mat. 

turbo_234
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Thanks Mat.  I hope I didn't

Thanks Mat.  I hope I didn't come off as not liking the direction PP has now turned too.  Quite the contrary, I love the fact its not not simply a remake but is the next stepping stone in the great Tex saga!  My only concern was having the remaining stepping stones rely heavily on this one.  I understand the unfortunate business side of things play a substantially huge role in things, I just hope that if for some unknown crazy reason PP doesn't do as well as everyone is hoping the remaining stepping stones aren't just completely dropped. 

ReadyToPlay
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Cubase, thanks for addressing

Cubase, thanks for addressing my concerns in such great detail.  I know it's still early, but could you tell us if this new storyline means new virtual environments, not just new FMV?  When you said online buzz jumped up after you announced it as a new sequel, that was because people were thinking of truly new content, not just revisiting Overseer.  Frankly, I don't know why you are marketing it this way.  Those who have been following your production know that the bulk of PP will still be Overseer's content (albeit remastered), won't it?  So what exactly is new and importantly *how much* is new?  Will we even see the entire Overseer?  Your production log says you will "explore some of the most iconic moments from Tex’s previous cases."  So does that mean we will not see ALL of Overseer?  You have yet to show us any work on Anasazi Ruin and Alcatraz.  Will we see them if you will indeed give us only a partial Overseer?  

UndyingSpite
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I'll get on a few things

I'll get on a few things first as Mat can answer the stuff about the new story more in depth.

So does that mean we will not see ALL of Overseer?  

You will and more. There's just one location that might not get into PP as it wasn't in any of Aaron Conners stories and no one (including AC) was really satisfied with it, but the final decision hasn't been made yet. The Poisoned Pawn might be 50% - 60% bigger then Overseer in terms of the Overseer locations (but don't quote me on that, might be more...). In average all existing locations might be 30% bigger. A lot of the locations will also have exterior environments, a few fmv-locations will be playable + new locations to explore. All of this is related to the Overseer story + expansions, new story excluded.

You have yet to show us any work on Anasazi Ruin and Alcatraz.  Will we see them if you will indeed give us only a partial Overseer?  

Well, this is a constant struggle between the producer and the developers. laugh

We're not comfortable to show all locations as we don't want to spoiler too much. Alcatraz will be in the game and bigger.

 

 

 

ReadyToPlay
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Thanks for the further

Thanks for the further clarifications, which alleviated some of my fears.  And I trust you will handle the ending of Act 1 properly, and not let another brutal cliffhanger happen as in Overseer.  Perhaps you can do a sort of "subtle" cliffhanger like the ones you sometimes see on TV shows, movies, and games, so that the story can stand on its own even if you won't be able to continue the story,  I can't recall an example at the top of my head, but we have seen many times that a game would deliberately end with a enigmatic dialog or short scene just to "set up" a possible sequel.  If the sequel doesn't pan out, no harm done; and if it does, great.  Maybe you would consider something like that -- not to be crude, something that would allow you to "cover your ass" if you don't get to do another game.  Come to think of it, this seems to be something that is always done nowadays, even in triple-A enterprises.  I rarely see overt cliffhangers or overt advertisement of a sequel like "To be continued" in anything anymore, because nobody is certain that they would get to do another game, season, sequel, etc.
 

chandler
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I, too, have to agree that

I, too, have to agree that the greatest risk for PP is not having a good, conclusive ending. I think that's something that's really needed, especially for long time Tex fans.

chandler
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Thanks a bunch Mat. As I've

Thanks a bunch Mat. As I've said in the past, I am super impressed with what the CF team has done to date. Each time you release an update it seems you up the ante, which is really quite amazing. At this point I'm really just hoping the release date doesn't slip past early 2018 wink

chandler
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Thanks Holger. OMG, it's so

Thanks Holger. OMG, it's so hard to believe PP will be bigger than Overseer. Given the quality of graphics and video you've shown to date, even getting a game as big as Overseer would be amazing..... but BIGGER?!?!?.......wow, just wow.